]=-- Journey through the Woods
By Weazel (#6026)

Genre requirements
  Survival
  The game is about a man who has been kidnapped by an evil villain and got infected with a
  virus. He was brought into the woods with only a shovel in his hand. However, the villain
  has informed him that somewhere in these woods, the antidote to his virus is hidden. Now
  its up to our hero to grab his shovel, find the antidote and save his life.
  Now that's a classy "story", isn't it?
  
Technical requirements
  Make it a Classic
  My game features a resoution of 320x200 (stretched to 640x400 windowed) with 16 colors. 

  Randomness
  The game's map is randomly created on each start and of course, the location of the
  antidote is random aswell.

Artistic requirements
  Dichotomy
  Well, the two opposites I included in the game are as simple as they could be: The game
  is about life or death. And these are opposites, right? Just for safety, I included another
  set of opposites: Day and night ;-) Throughout the game, the player can see the world
  getting dark.

  World Map
  Hehe, your character is walking around on it ;-)

Bonus rule:
  Act of IP
  I did not encorporate the Act of IP in my game.



Hope you have fun with it, I'd suggest you to read the story before playing :-)

BTW:
I compiled the whole thing with MinGW32Studio - i just hope you don't get problems with it...
